head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
A stealth-action adventure where Aveline swaps social personas to move through 18th-century New Orleans.

Optimization · Pure Optimization
A physics puzzle game testing projectile angle and aim to demolish castles.
Assassin's Creed III: Liberation leans Optimization (Practiced Mastery); Crush the Castle leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed III: Liberation
Lenient parkour and counter combat set a low ceiling
Crush the Castle
Release timing of the trebuchet needs some precision
Assassin's Creed III: Liberation leans a little harder on reads, though the gap is small.
Assassin's Creed III: Liberation
Guards follow patrol scripts without adapting
Crush the Castle
Solo physics puzzle, no opponent to predict
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed III: Liberation
Light patrol and notoriety randomness
Crush the Castle
Deterministic physics, minimal randomness
Crush the Castle leans a little harder on optimization, though the gap is small.
Assassin's Creed III: Liberation
Persona disguise system and mission routing reward planning
Crush the Castle
Finding optimal projectile angles to topple structures is core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.