head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
The reboot that turned Assassin's Creed into a loot-driven action RPG.

Optimization · Practiced Mastery
A slow life-sim adventure testing patience, daily routines and light combat.
Assassin's Creed Origins leans Optimization (Practiced Mastery); Shenmue III leans Optimization (Practiced Mastery).
Assassin's Creed Origins leans a little harder on execution, though the gap is small.
Assassin's Creed Origins
Hitbox-based combat needs timing but lenient.
Shenmue III
Light fighting timing and QTEs, mostly forgiving
Assassin's Creed Origins leans a little harder on reads, though the gap is small.
Assassin's Creed Origins
Guard AI scripted, predictable.
Shenmue III
Sparring AI is scripted, never models you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Origins
Loot rarity rolls present.
Shenmue III
Where clues and gambling odds land is mildly random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Origins
Gear, abilities, target loadouts solvable.
Shenmue III
Money routines, training grind and clue routing structure the days
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.