head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
An open-world stealth-action game where a turncoat assassin hunts his old brotherhood across the North Atlantic.

Optimization · Practiced Mastery
Open-world Hyrule built on physics puzzles and exploration over reflex tests.
Assassin's Creed Rogue leans Optimization (Practiced Mastery); The Legend of Zelda: Breath of the Wild leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Rogue
Forgiving parkour and counter-heavy combat ask little
The Legend of Zelda: Breath of the Wild
Parry timing and aiming matter but forgiving.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Rogue
Stalker assassins ambush by script, not adaptation
The Legend of Zelda: Breath of the Wild
Enemies follow fixed scripted behaviors.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Rogue
Some naval weather and patrol noise
The Legend of Zelda: Breath of the Wild
Weapon drops and weather lightly randomized.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Rogue
Ship upgrades, fleet economy, and collectible routing dominate
The Legend of Zelda: Breath of the Wild
Shrines, cooking, traversal routes fully solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.