head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A Revolution-era Paris entry built around dense crowds and open-ended blackbox assassinations.

Optimization · Practiced Mastery
First-person Indy adventure sneaking and punching across 1937's mystery sites.
Assassin's Creed Unity leans Optimization (Practiced Mastery); Indiana Jones and the Great Circle leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Unity
Refined parkour, still forgiving combat
Indiana Jones and the Great Circle
First-person brawling and stealth timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Unity
Co-op partners face scripted guards
Indiana Jones and the Great Circle
Fascist guards follow mappable AI
Indiana Jones and the Great Circle leans a little harder on variance, though the gap is small.
Assassin's Creed Unity
Fixed sandbox assassinations
Indiana Jones and the Great Circle
Guard layouts surprise on first infiltration
Indiana Jones and the Great Circle leans a little harder on optimization, though the gap is small.
Assassin's Creed Unity
Gear builds and blackbox approach planning
Indiana Jones and the Great Circle
Puzzle shrines and stealth route planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.