head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A Revolution-era Paris entry built around dense crowds and open-ended blackbox assassinations.

Execution · Practiced Mastery
An action RPG where narrative depth is paired with moderately solvable combat systems.
Assassin's Creed Unity leans Optimization (Practiced Mastery); NieR leans Execution (Practiced Mastery).
NieR leans a little harder on execution, though the gap is small.
Assassin's Creed Unity
Refined parkour, still forgiving combat
NieR
combat timing and dodges matter
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Unity
Co-op partners face scripted guards
NieR
scripted enemies, no adaptation
NieR leans a little harder on variance, though the gap is small.
Assassin's Creed Unity
Fixed sandbox assassinations
NieR
loot and encounter randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Unity
Gear builds and blackbox approach planning
NieR
builds and side systems solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.