head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A Platinum action game about juggling two characters at once with style.

Execution · Practiced Mastery
A grim 2D action metroidvania steeped in religious horror.
Astral Chain leans Execution (Practiced Mastery); Blasphemous leans Execution (Practiced Mastery).
Astral Chain leans a little harder on execution, though the gap is small.
Astral Chain
Dual character-Legion control demands real dexterity.
Blasphemous
Punishing 2D combat and platforming
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Astral Chain
Enemy patterns scripted, not adaptive.
Blasphemous
Scripted bosses
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Astral Chain
Encounters fixed and replayable.
Blasphemous
Static world
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Astral Chain
Legion abilities and combo scoring learnable.
Blasphemous
Rosary bead builds and routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.