head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A Platinum action game about juggling two characters at once with style.

Execution · Practiced Mastery
A speed-focused reboot where Hiryu carves through a metroidvania Kazakh City nonstop.
Astral Chain leans Execution (Practiced Mastery); Strider (2014) leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Astral Chain
Dual character-Legion control demands real dexterity.
Strider (2014)
Relentless slash-dash mobility and reflex combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Astral Chain
Enemy patterns scripted, not adaptive.
Strider (2014)
Scripted enemies and set-piece bosses
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Astral Chain
Encounters fixed and replayable.
Strider (2014)
Fixed world, minor secret hunting
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Astral Chain
Legion abilities and combo scoring learnable.
Strider (2014)
Upgrade routing and boss pattern learning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.