head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A polished 3D platformer showcasing PlayStation's mascots.
Execution · Light / Casual
A low-stakes destruction sandbox testing little beyond button-mashing persistence.
Astro Bot leans Execution (Practiced Mastery); The Incredible Hulk leans Execution (Light / Casual).
Astro Bot leans a little harder on execution, though the gap is small.
Astro Bot
Polished but forgiving 3D platforming
The Incredible Hulk
Smashing requires little precision; Hulk shrugs off mistakes
Astro Bot leans a little harder on reads, though the gap is small.
Astro Bot
Scripted enemies
The Incredible Hulk
Enemy waves spawn on scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Astro Bot
Static stages
The Incredible Hulk
The open city holds few meaningful unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Astro Bot
Collectible and time-trial routing
The Incredible Hulk
Upgrades and mission order add a thin solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.