head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Light / Casual
A pack-in 3D platformer celebrating PlayStation history.

Optimization · Light / Casual
A hand-animated narrative platformer where story choices outweigh its gentle puzzles.
Astro's Playroom leans Execution (Light / Casual); Forgotton Anne leans Optimization (Light / Casual).
Astro's Playroom leans a little harder on execution, though the gap is small.
Astro's Playroom
Very forgiving platforming
Forgotton Anne
Light platforming with forgiving timing
Astro's Playroom leans a little harder on reads, though the gap is small.
Astro's Playroom
Scripted enemies
Forgotton Anne
No adversaries
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Astro's Playroom
Static levels
Forgotton Anne
Branching dialogue hides some outcomes initially
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Astro's Playroom
Collectible completion
Forgotton Anne
Simple energy puzzles with fixed solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.