head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Light / Casual
A pack-in 3D platformer celebrating PlayStation history.

Execution · Practiced Mastery
Charming physics toy about a wobbly robot climbing a giant plant into the sky.
Astro's Playroom leans Execution (Light / Casual); Grow Home leans Execution (Practiced Mastery).
Grow Home leans a little harder on execution, though the gap is small.
Astro's Playroom
Very forgiving platforming
Grow Home
Procedural hand-over-hand climbing coordination
Astro's Playroom leans a little harder on reads, though the gap is small.
Astro's Playroom
Scripted enemies
Grow Home
No opposition of any kind
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Astro's Playroom
Static levels
Grow Home
World fixed; little hidden
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Astro's Playroom
Collectible completion
Grow Home
Vine routing toward floating islands
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.