head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Light / Casual
A pack-in 3D platformer celebrating PlayStation history.

Execution · Practiced Mastery
A forgiving licensed brawler testing only basic combat timing.
Astro's Playroom leans Execution (Light / Casual); Kung Fu Panda leans Execution (Practiced Mastery).
Kung Fu Panda leans a little harder on execution, though the gap is small.
Astro's Playroom
Very forgiving platforming
Kung Fu Panda
Forgiving brawler combos aimed at younger players
Astro's Playroom leans a little harder on reads, though the gap is small.
Astro's Playroom
Scripted enemies
Kung Fu Panda
Enemies and Tai Lung follow fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Astro's Playroom
Static levels
Kung Fu Panda
Levels are linear and deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Astro's Playroom
Collectible completion
Kung Fu Panda
Upgrade purchases and collectible routes add light planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.