head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Light / Casual
A pack-in 3D platformer celebrating PlayStation history.

Execution · Light / Casual
A relaxed collect-everything playground with near-zero failure pressure.
Astro's Playroom leans Execution (Light / Casual); LEGO Marvel's Avengers leans Execution (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Astro's Playroom
Very forgiving platforming
LEGO Marvel's Avengers
Mashing through enemies asks almost nothing of the hands
Astro's Playroom leans a little harder on reads, though the gap is small.
Astro's Playroom
Scripted enemies
LEGO Marvel's Avengers
No adaptive opposition anywhere in the sandbox
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Astro's Playroom
Static levels
LEGO Marvel's Avengers
Collectible locations are fixed, just initially unknown
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Astro's Playroom
Collectible completion
LEGO Marvel's Avengers
Hundred-percent completion is a checklist, not a puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.