head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Light / Casual
A pack-in 3D platformer celebrating PlayStation history.
Execution · Light / Casual
A low-stakes destruction sandbox testing little beyond button-mashing persistence.
Astro's Playroom leans Execution (Light / Casual); The Incredible Hulk leans Execution (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Astro's Playroom
Very forgiving platforming
The Incredible Hulk
Smashing requires little precision; Hulk shrugs off mistakes
Astro's Playroom leans a little harder on reads, though the gap is small.
Astro's Playroom
Scripted enemies
The Incredible Hulk
Enemy waves spawn on scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Astro's Playroom
Static levels
The Incredible Hulk
The open city holds few meaningful unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Astro's Playroom
Collectible completion
The Incredible Hulk
Upgrades and mission order add a thin solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.