head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Cozy space exploration and base-building sandbox.

Optimization · Pure Optimization
Optimizing game development decisions around hidden genre-topic match formulas to maximize review scores and revenue.
Astroneer leans Optimization (Pure Optimization); Game Dev Tycoon leans Optimization (Pure Optimization).
Astroneer leans a little harder on execution, though the gap is small.
Astroneer
Light terrain tool inputs
Game Dev Tycoon
All choices are menu clicks with no physical ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Astroneer
No adaptive opponents
Game Dev Tycoon
No adaptive human competitor to model
Game Dev Tycoon leans a little harder on variance, though the gap is small.
Astroneer
Planet resource distribution
Game Dev Tycoon
Review scores and trend timing have meaningful randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Astroneer
Base layout, power chains, automation
Game Dev Tycoon
Genre-topic-audience matching and R&D investment are learnable formulas
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.