head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Cozy space exploration and base-building sandbox.

Optimization · Pure Optimization
Medieval economy RTS where feeding your army matters more than commanding it.
Astroneer leans Optimization (Pure Optimization); Knights and Merchants: The Shattered Kingdom leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Astroneer
Light terrain tool inputs
Knights and Merchants: The Shattered Kingdom
Manual troop formations need some real-time handling.
Knights and Merchants: The Shattered Kingdom leans a little harder on reads, though the gap is small.
Astroneer
No adaptive opponents
Knights and Merchants: The Shattered Kingdom
Campaign AI attacks on fixed triggers and timers.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Astroneer
Planet resource distribution
Knights and Merchants: The Shattered Kingdom
Enemy positions hidden until scouted, little else.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Astroneer
Base layout, power chains, automation
Knights and Merchants: The Shattered Kingdom
Food chains and serf logistics are the dominant solvable layer.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.