head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Cozy space exploration and base-building sandbox.

Optimization · Pure Optimization
A creative engineering sandbox where machines built from logic and bearings do the heavy lifting.
Astroneer leans Optimization (Pure Optimization); Scrap Mechanic leans Optimization (Pure Optimization).
Scrap Mechanic leans a little harder on execution, though the gap is small.
Astroneer
Light terrain tool inputs
Scrap Mechanic
Basic movement and combat; building is unhurried.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Astroneer
No adaptive opponents
Scrap Mechanic
Robot enemies are scripted and predictable.
Scrap Mechanic leans a little harder on variance, though the gap is small.
Astroneer
Planet resource distribution
Scrap Mechanic
Survival mode loot and world generation add some randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Astroneer
Base layout, power chains, automation
Scrap Mechanic
Logic gates, bearings and farm automation reward pure engineering.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.