head to head
AstroneervsSimCity (2013)
Astroneer leans Optimization (Pure Optimization); SimCity (2013) leans Optimization (Pure Optimization).
AstroneerSimCity (2013)
Axis by axis
Execution2 vs 1
Astroneer leans harder on execution: Light terrain tool inputs
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
SimCity (2013) leans harder on variance: Agent simulation quirks behave unpredictably.
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

