head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Cozy space exploration and base-building sandbox.

Optimization · Pure Optimization
A small-plot city builder where specialization economics and traffic engineering decide success.
Astroneer leans Optimization (Pure Optimization); SimCity (2013) leans Optimization (Pure Optimization).
Astroneer leans a little harder on execution, though the gap is small.
Astroneer
Light terrain tool inputs
SimCity (2013)
Mouse planning; no dexterity demands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Astroneer
No adaptive opponents
SimCity (2013)
No opponent; multiplayer regions cooperate.
SimCity (2013) leans a little harder on variance, though the gap is small.
Astroneer
Planet resource distribution
SimCity (2013)
Agent simulation quirks behave unpredictably.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Astroneer
Base layout, power chains, automation
SimCity (2013)
Specialization chains and traffic layouts reward systematic planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.