head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Cozy space exploration and base-building sandbox.

Optimization · Pure Optimization
Pixel-art prison sim about gaming fixed guard routines and crafting your way out.
Astroneer leans Optimization (Pure Optimization); The Escapists leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Astroneer
Light terrain tool inputs
The Escapists
Light timing for fights and routine windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Astroneer
No adaptive opponents
The Escapists
Guards follow fixed schedules, not adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Astroneer
Planet resource distribution
The Escapists
Desk loot and inmate favours mildly random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Astroneer
Base layout, power chains, automation
The Escapists
Crafting chains and routine exploitation are the escape
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.