head to head
At Dead of NightvsDarkwood
At Dead of Night leans Variance (Systems & Chaos); Darkwood leans Variance (Systems & Chaos).
At Dead of NightDarkwood
Axis by axis
Execution3 vs 4
Darkwood leans harder on execution: night-defense reflexes under limited vision
Reads1 vs 0
At Dead of Night leans harder on reads: Jimmy's prowling is rule-driven RNG, not adaptation
Variance6 vs 6
Even - both lean on variance about the same.
Optimization5 vs 6
Darkwood leans harder on optimization: barricade economy and routing are learnable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

