At Dead of Night cover art

At Dead of Night

Managing a hidden stalker's position while extracting clues, until his rules are fully mapped.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION3 /10READS1 /10VARIANCE6 /10OPTIMIZATION5 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    3/10

    Hiding and fleeing Jimmy needs modest timing

  2. Reads

    cheat: Out-predict an adaptive opponent

    1/10

    Jimmy's prowling is rule-driven RNG, not adaptation

  3. Variance

    cheat: See what's hidden / map the RNG

    6/10

    His position and the ghosts' clues are hidden information

  4. Optimization

    cheat: A perfect solver / coach

    5/10

    Mapping hotel rules and clue order converges to routine

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Ranked by shared genre first, then by how closely the cheat-test profile matches - a cross-genre tag means a pick matched on skill profile alone.

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Game details

Released
2020
Developer
Baggy Cat Ltd
Platforms
PC
Modes
Single player
IGDB users
74/100
StrategyAdventureIndieActionHorror