At Dead of Night cover art

games like

At Dead of Night

At Dead of Night leans Variance (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Strategy - then ranked by cheat-test profile.

EXECUTION3 /10READS1 /10VARIANCE6 /10OPTIMIZATION5 /10

12 games like At Dead of Night

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

R.E.P.O. cover art
R.E.P.O.Systems & Chaos · co-op horror extraction

Both lean on reads about the same (1 vs 1). Biggest difference: execution (3 vs 4) - Physics-based carrying of fragile loot punishes clumsy hands

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Five Nights at Freddy's 2 cover art
Five Nights at Freddy's 2Systems & Chaos · survival horror

Both lean on reads about the same (1 vs 1). Biggest difference: execution (3 vs 4) - Mask, flashlight, and music box juggling demands fast hands

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L.A. Noire cover art
L.A. NoireSystems & Chaos · detective adventure

Both lean on optimization about the same (5 vs 5). Biggest difference: variance (6 vs 4) - Interrogation tells and clues hidden until discovered

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The Banner Saga cover art
The Banner SagaSystems & Chaos · tactical RPG

Both lean on reads about the same (1 vs 1). Biggest difference: optimization (5 vs 7) - Willpower economy and armor-strip sequencing are learnable solutions

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The Long Dark cover art
The Long DarkSystems & Chaos · wilderness survival

Both lean on variance about the same (6 vs 6). Biggest difference: optimization (5 vs 7) - Route planning, calorie budgeting, and item condition management are solvable

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Hello Neighbor cover art
Hello NeighborSystems & Chaos · stealth puzzle horror

Both lean on execution about the same (3 vs 3). Biggest difference: reads (1 vs 2) - Marketed adaptive AI is mostly mappable in practice

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Reigns cover art
ReignsSystems & Chaos · narrative card game

Both lean on optimization about the same (5 vs 5). Biggest difference: execution (3 vs 1) - Swiping cards left or right has no skill dimension

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Darkwood cover art
DarkwoodSystems & Chaos · survival horror

Both lean on variance about the same (6 vs 6). Biggest difference: execution (3 vs 4) - night-defense reflexes under limited vision

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Party Hard cover art
Party HardSystems & Chaos · stealth strategy arcade

Both lean on execution about the same (3 vs 3). Biggest difference: reads (1 vs 0) - Partygoers wander on RNG, not adaptive minds

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Hand of Fate cover art
Hand of FateSystems & Chaos · card-driven action RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (3 vs 5) - Arkham-style real-time combat requires dodge timing and blocking

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60 Seconds! cover art
60 Seconds!Systems & Chaos · survival choice game

Both lean on optimization about the same (5 vs 5). Biggest difference: execution (3 vs 2) - Frantic one-minute house scavenge needs quick navigation

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Road 96 cover art
Road 96Systems & Chaos · narrative road-trip gamecross-genre

Both lean on reads about the same (1 vs 1). Biggest difference: execution (3 vs 2) - Driving segments are largely automated; no precision ceiling

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Game details

Released
2020
Developer
Baggy Cat Ltd
Platforms
PC
Modes
Single player
IGDB users
74/100
StrategyAdventureIndieActionHorror