Reigns cover art
Systems & Chaosnarrative card game

Reigns

A narrative card game where balancing four meters under random event draws is more luck-management than strategy.

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Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION1 /10READS2 /10VARIANCE7 /10OPTIMIZATION5 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    1/10

    Swiping cards left or right has no skill dimension

  2. Reads

    cheat: Out-predict an adaptive opponent

    2/10

    Card characters react to prior choices in semi-scripted ways

  3. Variance

    cheat: See what's hidden / map the RNG

    7/10

    Event card ordering and hidden outcome RNG dominate play

  4. Optimization

    cheat: A perfect solver / coach

    5/10

    Learning which choice chains balance the four meters is mappable

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2016
Developer
Nerial
Platforms
Stadia, Linux, Android, PC, iOS, Mac
Modes
Single player
IGDB critics
75/100
IGDB users
70/100
Role-playing (RPG)SimulatorStrategyAdventureIndieCard & Board GameFantasyHistorical