head to head
At Dead of NightvsL.A. Noire
At Dead of Night leans Variance (Systems & Chaos); L.A. Noire leans Optimization (Systems & Chaos).
At Dead of NightL.A. Noire
Axis by axis
Execution3 vs 2
At Dead of Night leans harder on execution: Hiding and fleeing Jimmy needs modest timing
Reads1 vs 0
At Dead of Night leans harder on reads: Jimmy's prowling is rule-driven RNG, not adaptation
Variance6 vs 4
At Dead of Night leans harder on variance: His position and the ghosts' clues are hidden information
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

