head to head
At Dead of NightvsRoad 96
At Dead of Night leans Variance (Systems & Chaos); Road 96 leans Variance (Systems & Chaos).
At Dead of NightRoad 96
Axis by axis
Execution3 vs 2
At Dead of Night leans harder on execution: Hiding and fleeing Jimmy needs modest timing
Reads1 vs 1
Even - both lean on reads about the same.
Variance6 vs 6
Even - both lean on variance about the same.
Optimization5 vs 4
At Dead of Night leans harder on optimization: Mapping hotel rules and clue order converges to routine
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

