head to head
At Dead of NightvsParty Hard
At Dead of Night leans Variance (Systems & Chaos); Party Hard leans Optimization (Systems & Chaos).
At Dead of NightParty Hard
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads1 vs 0
At Dead of Night leans harder on reads: Jimmy's prowling is rule-driven RNG, not adaptation
Variance6 vs 5
At Dead of Night leans harder on variance: His position and the ghosts' clues are hidden information
Optimization5 vs 6
Party Hard leans harder on optimization: Trap usage and isolation tactics converge to known strategies
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

