head to head

At Dead of Night cover artvsR.E.P.O. cover art

At Dead of NightvsR.E.P.O.

At Dead of Night leans Variance (Systems & Chaos); R.E.P.O. leans Variance (Systems & Chaos).

EXECUTION3 /10READS1 /10VARIANCE6 /10OPTIMIZATION5 /10
At Dead of NightR.E.P.O.

Axis by axis

Execution3 vs 4

R.E.P.O. leans harder on execution: Physics-based carrying of fragile loot punishes clumsy hands

Reads1 vs 1

Even - both lean on reads about the same.

Variance6 vs 7

R.E.P.O. leans harder on variance: Map layouts, loot and monster spawns are hidden each run

Optimization5 vs 5

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

At Dead of Night

full breakdown

R.E.P.O.