head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A first-person action RPG where ability builds and parry timing share the load.

Execution · Practiced Mastery
An action adventure rewarding combat timing against scripted boss patterns.
Avowed leans Optimization (Practiced Mastery); God of War Ragnarok leans Execution (Practiced Mastery).
God of War Ragnarok leans a little harder on execution, though the gap is small.
Avowed
First-person action, parry and dodge timing
God of War Ragnarok
Parry timing and combo execution in combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Avowed
Scripted enemies
God of War Ragnarok
Bosses use fixed movesets
Avowed leans a little harder on variance, though the gap is small.
Avowed
Loot rolls and enchant drops
God of War Ragnarok
Negligible randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Avowed
Builds, companion synergy, ability planning
God of War Ragnarok
Build choices and moveset mastery solve bosses
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.