head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A first-person action RPG where ability builds and parry timing share the load.

Optimization · Practiced Mastery
A stealth-action game testing route memorisation and gadget use against scripted guards.
Avowed leans Optimization (Practiced Mastery); Mission: Impossible - Operation Surma leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Avowed
First-person action, parry and dodge timing
Mission: Impossible - Operation Surma
Stealth movement and gadget timing demand moderate control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Avowed
Scripted enemies
Mission: Impossible - Operation Surma
Guards follow scripted patrols, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Avowed
Loot rolls and enchant drops
Mission: Impossible - Operation Surma
Detection timing adds light unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Avowed
Builds, companion synergy, ability planning
Mission: Impossible - Operation Surma
Learning patrol routes and gadget use is the core loop
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.