head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Grand Arena
A 2D platforming MOBA blending skillshots with live human mind games.

Execution · Competitive PvP
Supercell's snappy top-down team brawler built around three-minute objective fights.
Awesomenauts leans Execution (Grand Arena); Brawl Stars leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Awesomenauts
Platforming aim and skillshots reward dexterity.
Brawl Stars
Aim, dodging, and ability timing in real time
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Awesomenauts
Human opponents adapt lanes and picks constantly.
Brawl Stars
Human teams rotate, bait supers, and adapt
Brawl Stars leans a little harder on variance, though the gap is small.
Awesomenauts
Small map and shop randomness.
Brawl Stars
Bush ambushes and power-cube spawns hide information
Awesomenauts leans a little harder on optimization, though the gap is small.
Awesomenauts
Builds, timings, and push economy solvable.
Brawl Stars
Brawler matchups and map strategy are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.