head to head

Awesomenauts cover artvsCommand & Conquer: Tiberian Sun cover art

AwesomenautsvsCommand & Conquer: Tiberian Sun

Awesomenauts leans Execution (Grand Arena); Command & Conquer: Tiberian Sun leans Optimization (Grand Arena).

EXECUTION6 /10READS6 /10VARIANCE2 /10OPTIMIZATION6 /10
AwesomenautsCommand & Conquer: Tiberian Sun

Axis by axis

Execution6 vs 6

Even - both lean on execution about the same.

Reads6 vs 6

Even - both lean on reads about the same.

Variance2 vs 3

Command & Conquer: Tiberian Sun leans harder on variance: Tiberium field growth and map elevation create meaningful uncertainty

Optimization6 vs 7

Command & Conquer: Tiberian Sun leans harder on optimization: Harvester routing and unit counter choices are deeply solvable

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Awesomenauts

full breakdown

Command & Conquer: Tiberian Sun