head to head
AwesomenautsvsCommand & Conquer: Tiberian Sun
Awesomenauts leans Execution (Grand Arena); Command & Conquer: Tiberian Sun leans Optimization (Grand Arena).
AwesomenautsCommand & Conquer: Tiberian Sun
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads6 vs 6
Even - both lean on reads about the same.
Variance2 vs 3
Command & Conquer: Tiberian Sun leans harder on variance: Tiberium field growth and map elevation create meaningful uncertainty
Optimization6 vs 7
Command & Conquer: Tiberian Sun leans harder on optimization: Harvester routing and unit counter choices are deeply solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

