head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Grand Arena
A 2D platforming MOBA blending skillshots with live human mind games.

Execution · Competitive PvP
Tests arena-shooter aim and map-control prediction against human lobbies.
Awesomenauts leans Execution (Grand Arena); Halo 2: Anniversary leans Execution (Competitive PvP).
Halo 2: Anniversary leans a little harder on execution, though the gap is small.
Awesomenauts
Platforming aim and skillshots reward dexterity.
Halo 2: Anniversary
Aim, grenades and movement decide every multiplayer duel
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Awesomenauts
Human opponents adapt lanes and picks constantly.
Halo 2: Anniversary
Predicting human positioning and power-weapon pushes is constant
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Awesomenauts
Small map and shop randomness.
Halo 2: Anniversary
Static spawns and timers leave little true randomness
Awesomenauts leans a little harder on optimization, though the gap is small.
Awesomenauts
Builds, timings, and push economy solvable.
Halo 2: Anniversary
Weapon timers, map control and campaign routes are learnable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.