head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Grand Arena
A 2D platforming MOBA blending skillshots with live human mind games.

Execution · Grand Arena
Acclaimed basketball sim where playcalling and matchup reads decide online games.
Awesomenauts leans Execution (Grand Arena); NBA 2K11 leans Execution (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Awesomenauts
Platforming aim and skillshots reward dexterity.
NBA 2K11
Shot-stick timing and dribble moves
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Awesomenauts
Human opponents adapt lanes and picks constantly.
NBA 2K11
Human defenders bait and adapt possession to possession
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Awesomenauts
Small map and shop randomness.
NBA 2K11
Shooting rolls add mild noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Awesomenauts
Builds, timings, and push economy solvable.
NBA 2K11
Playbooks, matchup exploits, and roster knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.