head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Grand Arena
A 2D platforming MOBA blending skillshots with live human mind games.

Execution · Competitive PvP
Shot timing and play selection against opponents adjusting to your tendencies.
Awesomenauts leans Execution (Grand Arena); NBA 2K14 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Awesomenauts
Platforming aim and skillshots reward dexterity.
NBA 2K14
Shot release timing and dribble chains gate scoring
Awesomenauts leans a little harder on reads, though the gap is small.
Awesomenauts
Human opponents adapt lanes and picks constantly.
NBA 2K14
Online opponents counter your favourite plays
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Awesomenauts
Small map and shop randomness.
NBA 2K14
Shot RNG sways close possessions
Awesomenauts leans a little harder on optimization, though the gap is small.
Awesomenauts
Builds, timings, and push economy solvable.
NBA 2K14
Playbook knowledge and roster management reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.