head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Grand Arena
A 2D platforming MOBA blending skillshots with live human mind games.

Execution · Competitive PvP
Free-to-play hero shooter where loadout cards customize champions in objective team fights.
Awesomenauts leans Execution (Grand Arena); Paladins leans Execution (Competitive PvP).
Paladins leans a little harder on execution, though the gap is small.
Awesomenauts
Platforming aim and skillshots reward dexterity.
Paladins
Hitscan aim and ability timing in firefights
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Awesomenauts
Human opponents adapt lanes and picks constantly.
Paladins
Human teams flank, bait ults, and adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Awesomenauts
Small map and shop randomness.
Paladins
Card draft order adds mild run variance
Awesomenauts leans a little harder on optimization, though the gap is small.
Awesomenauts
Builds, timings, and push economy solvable.
Paladins
Loadout card builds and item counter-buying
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.