head to head
AwesomenautsvsWorld in Conflict
Awesomenauts leans Execution (Grand Arena); World in Conflict leans Reads (Mind & Math).
AwesomenautsWorld in Conflict
Axis by axis
Execution6 vs 5
Awesomenauts leans harder on execution: Platforming aim and skillshots reward dexterity.
Reads6 vs 6
Even - both lean on reads about the same.
Variance2 vs 3
World in Conflict leans harder on variance: Limited intel on enemy reinforcement choices
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

