head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Grand Arena
A 2D platforming MOBA blending skillshots with live human mind games.

Reads · Mind & Math
Cold-War-gone-hot tactical RTS with no base building, just role-based unit warfare and nukes.
Awesomenauts leans Execution (Grand Arena); World in Conflict leans Reads (Mind & Math).
Awesomenauts leans a little harder on execution, though the gap is small.
Awesomenauts
Platforming aim and skillshots reward dexterity.
World in Conflict
Fast tactical micro and ability timing under fire
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Awesomenauts
Human opponents adapt lanes and picks constantly.
World in Conflict
Team multiplayer hinges on predicting enemy drops
World in Conflict leans a little harder on variance, though the gap is small.
Awesomenauts
Small map and shop randomness.
World in Conflict
Limited intel on enemy reinforcement choices
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Awesomenauts
Builds, timings, and push economy solvable.
World in Conflict
Unit counters and tactical-aid economy are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.