head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
An indie American football simulation focused on realistic team management.

Optimization · Practiced Mastery
A narrative-heavy MMORPG where class rotation optimisation matters in raids and PvP warzones.
Axis Football 2019 leans Optimization (Practiced Mastery); Star Wars: The Old Republic leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Axis Football 2019
passing and play execution timing matters
Star Wars: The Old Republic
Operation combat has moderate GCD management and positional demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Axis Football 2019
play-calling guessing against opposing coach AI
Star Wars: The Old Republic
PvP warzones feature real adaptive opponents
Axis Football 2019 leans a little harder on variance, though the gap is small.
Axis Football 2019
randomized play outcomes and injuries
Star Wars: The Old Republic
Gear drop RNG is present but secondary to ability knowledge
Star Wars: The Old Republic leans a little harder on optimization, though the gap is small.
Axis Football 2019
roster and playbook strategy depth
Star Wars: The Old Republic
Advanced class ability rotations and set bonus builds are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.