head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A match-three adventure testing chain planning against random board fills.

Optimization · Pure Optimization
A roguelite dungeon-crawler fused with a cult management sim.
Azkend 2: The World Beneath leans Optimization (Systems & Chaos); Cult of the Lamb leans Optimization (Pure Optimization).
Cult of the Lamb leans a little harder on execution, though the gap is small.
Azkend 2: The World Beneath
Matching tiles needs only modest speed
Cult of the Lamb
Roguelite combat needs decent dodges.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Azkend 2: The World Beneath
Solo with no opponent to predict
Cult of the Lamb
Enemies are scripted, not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Azkend 2: The World Beneath
Board fills randomly, driving each match
Cult of the Lamb
Run rooms and tarot pulls randomize.
Cult of the Lamb leans a little harder on optimization, though the gap is small.
Azkend 2: The World Beneath
Planning chains and power-up use is the skill layer
Cult of the Lamb
Cult management and build synergies dominate.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.