head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A minimalist real-time tactics roguelite about defending tiny procedural islands.

Optimization · Pure Optimization
Dystopian management adventure about a landlord spying on tenants for a totalitarian state.
Bad North leans Optimization (Systems & Chaos); Beholder leans Optimization (Pure Optimization).
Bad North leans a little harder on execution, though the gap is small.
Bad North
Real-time orders need only light micro.
Beholder
Simple point-and-click landlord actions
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bad North
Viking waves random, not adaptive.
Beholder
Tenants follow scripted schedules, not adaptive
Bad North leans a little harder on variance, though the gap is small.
Bad North
Procedural islands and enemy compositions.
Beholder
Tenant events and directives surprise first runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bad North
Unit positioning and upgrade choices solvable.
Beholder
Money, time, and blackmail decision routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.