head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A minimalist real-time tactics roguelite about defending tiny procedural islands.

Optimization · Systems & Chaos
Melancholy road-trip sim about coaxing a crumbling Laika across the Eastern Bloc.
Bad North leans Optimization (Systems & Chaos); Jalopy leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bad North
Real-time orders need only light micro.
Jalopy
Gentle manual driving and repairs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bad North
Viking waves random, not adaptive.
Jalopy
No opposition on the road
Bad North leans a little harder on variance, though the gap is small.
Bad North
Procedural islands and enemy compositions.
Jalopy
Breakdowns, weather, and market prices fluctuate
Bad North leans a little harder on optimization, though the gap is small.
Bad North
Unit positioning and upgrade choices solvable.
Jalopy
Trade-good economy and maintenance budgeting
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.