head to head
Bad NorthvsKeep Talking and Nobody Explodes
Bad North leans Optimization (Systems & Chaos); Keep Talking and Nobody Explodes leans Optimization (Systems & Chaos).
Bad NorthKeep Talking and Nobody Explodes
Axis by axis
Execution2 vs 3
Keep Talking and Nobody Explodes leans harder on execution: Defusing under a timer punishes fumbling
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 5
Even - both lean on variance about the same.
Optimization7 vs 6
Bad North leans harder on optimization: Unit positioning and upgrade choices solvable.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

