head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A minimalist real-time tactics roguelite about defending tiny procedural islands.

Optimization · Systems & Chaos
Optimising Pokemon teams and match efficiency against board RNG and move limits.
Bad North leans Optimization (Systems & Chaos); Pokémon Shuffle leans Optimization (Systems & Chaos).
Bad North leans a little harder on execution, though the gap is small.
Bad North
Real-time orders need only light micro.
Pokémon Shuffle
Untimed matching removes any dexterity test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bad North
Viking waves random, not adaptive.
Pokémon Shuffle
Solo puzzle - no opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bad North
Procedural islands and enemy compositions.
Pokémon Shuffle
Board refills and drop RNG sway clear attempts
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bad North
Unit positioning and upgrade choices solvable.
Pokémon Shuffle
Team typing, levels and move efficiency decide stage clears
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.