head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Systems & Chaos
A minimalist real-time tactics roguelite about defending tiny procedural islands.

Optimization · Systems & Chaos
An inspection-procedure test of judging hidden infections under base-building pressure.
Bad North leans Optimization (Systems & Chaos); Quarantine Zone: The Last Check leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bad North
Real-time orders need only light micro.
Quarantine Zone: The Last Check
Inspecting survivors and managing defenses needs no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bad North
Viking waves random, not adaptive.
Quarantine Zone: The Last Check
Survivors are generated cases, not adapting deceivers
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bad North
Procedural islands and enemy compositions.
Quarantine Zone: The Last Check
Each arrival's infection status is hidden until inspected
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bad North
Unit positioning and upgrade choices solvable.
Quarantine Zone: The Last Check
Mastering inspection rules and base economy converges to procedure
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.