head to head
Neither is simply harder - they are hard in different places. Baldur's Gate 3 demands more optimization; Below demands more execution.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Variance · Systems & Chaos
Careful descent through procedural depths balancing survival systems against permadeath.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Below leans Variance (Systems & Chaos).
Below leans clearly harder on execution.
Baldur's Gate 3
Turn-based; no input dexterity.
Below
Stamina-based combat punishes sloppy dodges and swings
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Below
Creatures and the Darkness follow rules, not minds
Baldur's Gate 3 leans a little harder on variance, though the gap is small.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Below
Procedural floors, traps and loot reshape every descent
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Below
Survival crafting and trap knowledge converge with experience
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.