head to head
Below asks more than Life is Strange, and the gap is execution.

Variance · Systems & Chaos
Careful descent through procedural depths balancing survival systems against permadeath.

Optimization · Systems & Chaos
A teenage drama built around rewinding decisions to map which choices actually alter the scripted outcome.
Below leans Variance (Systems & Chaos); Life is Strange leans Optimization (Systems & Chaos).
Below leans clearly harder on execution.
Below
Stamina-based combat punishes sloppy dodges and swings
Life is Strange
Rewind mechanic removes virtually any failure state
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Below
Creatures and the Darkness follow rules, not minds
Life is Strange
Scripted teen drama; no opponent models the player
Below leans clearly harder on variance.
Below
Procedural floors, traps and loot reshape every descent
Life is Strange
Rewind obscures which choices are truly consequential
Below leans a little harder on optimization, though the gap is small.
Below
Survival crafting and trap knowledge converge with experience
Life is Strange
Understanding consequence chains enables deliberate dialogue path planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.