head to head
Baldur's Gate 3 asks more than Civilization V, and the gap is variance.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Pure Optimization
Optimizing city placement, social policies, and victory routing under randomized map unknowns.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Civilization V leans Optimization (Pure Optimization).
Civilization V leans a little harder on execution, though the gap is small.
Baldur's Gate 3
Turn-based; no input dexterity.
Civilization V
UI actions need no precision; speed is not a factor
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Civilization V
AI follows scripted personalities, not genuine player modelling
Baldur's Gate 3 leans clearly harder on variance.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Civilization V
Random starts, barbarian spawns, and goody huts create hidden unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Civilization V
Hex placement, social policies, and victory routing are fully solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.