head to head
Baldur's Gate 3 asks more than Corpse Party: Book of Shadows, and the gap is optimization.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
A horror visual novel testing careful choice-mapping to avoid hidden bad endings.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Corpse Party: Book of Shadows leans Optimization (Systems & Chaos).
Baldur's Gate 3 leans a little harder on execution, though the gap is small.
Baldur's Gate 3
Turn-based; no input dexterity.
Corpse Party: Book of Shadows
Visual-novel navigation needs only reading
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Corpse Party: Book of Shadows
No adaptive opponent in the cursed school
Baldur's Gate 3 leans clearly harder on variance.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Corpse Party: Book of Shadows
Wrong-end triggers are hidden until discovered
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Corpse Party: Book of Shadows
Mapping flags and choices to endings is the only system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.