head to head
Baldur's Gate 3 asks more than Crusader Kings II, and the gap is variance.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
Medieval dynasty sim with chaotic event-driven stories.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Crusader Kings II leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Turn-based; no input dexterity.
Crusader Kings II
pausable, no reflex
Crusader Kings II leans a little harder on reads, though the gap is small.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Crusader Kings II
AI characters scripted not adaptive
Baldur's Gate 3 leans clearly harder on variance.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Crusader Kings II
dynastic events, traits, intrigue
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Crusader Kings II
succession, marriages, claims plannable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.