head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
A dynasty grand strategy where succession planning beats random events.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Crusader Kings III leans Optimization (Systems & Chaos).
Baldur's Gate 3 leans a little harder on execution, though the gap is small.
Baldur's Gate 3
Turn-based; no input dexterity.
Crusader Kings III
Pausable real-time with no input demands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Crusader Kings III
AI characters follow scripted, not adaptive, agendas.
Baldur's Gate 3 leans a little harder on variance, though the gap is small.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Crusader Kings III
Events, traits, and inheritance are heavily random.
Baldur's Gate 3 leans a little harder on optimization, though the gap is small.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Crusader Kings III
Succession planning, claims, and economy are solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.