head to head
Borderlands 2 asks more than Crusader Kings III, and the gap is execution.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Optimization · Systems & Chaos
A dynasty grand strategy where succession planning beats random events.
Borderlands 2 leans Optimization (Systems & Chaos); Crusader Kings III leans Optimization (Systems & Chaos).
Borderlands 2 leans clearly harder on execution.
Borderlands 2
Aim matters but generous hit feel
Crusader Kings III
Pausable real-time with no input demands.
Crusader Kings III leans a little harder on reads, though the gap is small.
Borderlands 2
Enemies are scripted loot fodder
Crusader Kings III
AI characters follow scripted, not adaptive, agendas.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands 2
Procedurally generated weapon drops vary
Crusader Kings III
Events, traits, and inheritance are heavily random.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands 2
Skill trees and gear math heavily solved
Crusader Kings III
Succession planning, claims, and economy are solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.