head to head
Baldur's Gate 3 asks more than Curious Expedition 2, and the gap is optimization.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
A narrative roguelike testing resource management against procedural expedition randomness.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Curious Expedition 2 leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Turn-based; no input dexterity.
Curious Expedition 2
Menu-driven turns - no twitch demands
Baldur's Gate 3 leans a little harder on reads, though the gap is small.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Curious Expedition 2
Encounters scripted/random, no adaptive opponent
Baldur's Gate 3 leans a little harder on variance, though the gap is small.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Curious Expedition 2
Procedural maps and dice-driven events drive each run
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Curious Expedition 2
Managing sanity, supplies and party composition is the loop
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.